By Jashan Chittesh on
2011-02-17T09:42:24
Smoking sucks. Seriously. If you ever went into a location in which hundreds of people were smoking and the air was soaked with smoke - and you had healthy lungs - … then it won't surprise you that iPad and iPhone are also choking on smoke. It's just way too many ...
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By Jashan Chittesh on
2011-02-15T00:53:03
Now that was a really amazing coincidence: I was playing Traces of Illumination on my iPad while waiting for the very first build for Google Android - and this time, I completed Level 03 in single player mode ...
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By Jashan Chittesh on
2011-02-12T16:55:45
I thought I'd quickly post some results of tests with my iOS builds that I first created yesterday. I'm pretty amazed how well this is working giving that this is the very first time I put Traces of Illumination on mobile devices, and when I first started developing the game, I hadn't considered ...
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By Jashan Chittesh on
2011-02-12T16:10:58
Diversity in Creativity - music, audio-design, modelling, texturing, gui-design, story-design ... oh wait ... read for yourself ...
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By Jashan Chittesh on
2011-02-12T15:39:48
This morning, I showed a friend the new iPad version of Traces of Illumination, and he mentioned that Bullet Time kind of had not so nice associations. Well, it does have pretty nice associations with ...
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By Jashan Chittesh on
2011-02-11T20:20:44
And, surprisingly, it just runs. It doesn't run particularly great (in the startup screen, I get 3 FPS, haha) - but in the actual game, I'm getting around 20FPS which, given that this hasn't really been optimized, yet is quite amazing IMHO. Funny enough, I'm even getting the water effect ...
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