erstellt von Jashan Chittesh am:
2008-05-15T19:32:07
As promised, the long list of release notes for V0.88 of TRaceON...
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erstellt von Jashan Chittesh am:
2008-05-09T22:30:07
One of the major changes for the current version was a complete redesign of the networking...
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erstellt von Jashan Chittesh am:
2008-03-30T08:53:00
This is just a quick note. After redesigning and refactoring and completely turning the whole game upside down (in particular the whole networking part), I...
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erstellt von Jashan Chittesh am:
2008-03-15T09:23:00
Some people might consider me a little crazy - and I guess by all standards defined by the collective so-called society I am. And guess what: I couldn't care less. Let me give you an example...
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erstellt von Jashan Chittesh am:
2008-03-13T10:20:00
This is a short entry: I just crossed the 300 hours boundary...
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erstellt von Jashan Chittesh am:
2008-03-13T03:10:00
Wow, that was an intense session. During the last couple of days, I did a lot of cleaning up and polishing stuff. In particular the GUI at the startup screen now has some funny little "tweaks". It shouldn't be too long until the next release is out...
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erstellt von Jashan Chittesh am:
2008-03-02T21:46:00
In guess, in every kind of relationship, there's ups and downs - good times and bad times. What I'm currently experiencing is that this also applies to the relationship I, as a game developer, have with the game engine / authoring system I'm using to create my game...
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erstellt von Jashan Chittesh am:
2008-02-14T22:12:00
Cool - I just had a very fun game session with some of the guys from the Unity forums. We were up to 8 players, and it was quite a lot of fun. Especially when there's 4 or more players. At the end, we even had some very cool "head to head" action sequences...
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erstellt von Jashan Chittesh am:
2008-02-10T20:55:00
Alright - I just put V0.8 online. The "milestone" of this version is power-ups...
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erstellt von Jashan Chittesh am:
2008-02-01T21:59:00
It's been a while since the last blog entry, but development did advance. There were in fact a few days where I didn't find time to move on with development, but those were rare...
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erstellt von Jashan Chittesh am:
2008-01-19T02:10:00
This will be the last version for a little while, as I will be now beta-testing Unity 2.0.2. It might be that I'll get out the next version only when Unity 2.0.2 is released.
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erstellt von Jashan Chittesh am:
2008-01-14T23:54:00
I finally got the very first version of Jashan Chittesh's Unity Multiplayer TRaceON with networked multiplayer support online!!!
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erstellt von Jashan Chittesh am:
2008-01-05T01:06:00
It's been a few days, and I've been rather busy. This is a major update, and I guess you can say that V0.5 is the first version that actually can be considered a "game prototype", while the previous versions were just demos of something to become a game...
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erstellt von Jashan Chittesh am:
2007-12-31T15:40:00
Around midnight last night, I finished a little 3D 3rd person platform tutorial, and... well... couldn't resist the temptation of finally adding some stuff I've been missing desperately to my first home-grown game...
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erstellt von Jashan Chittesh am:
2007-12-20T00:16:00
There have been quite a few enhancements meanwhile. This blog entry is about V0.2 and V0.3...
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erstellt von Jashan Chittesh am:
2007-12-19T20:55:00
I've just moved from using Unitron, Unity's integrated code editor, to Visual Studio.NET 2005 for editing code. And, obviously, I've also moved from using JavaScript to C#. There's some tricky issues, but it's getting better. Also, I fixed a bug that occured when using the q and e keys...
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erstellt von Jashan Chittesh am:
2007-12-17T04:05:00
Sometimes it just flows. Sometimes, not when you want it, or when you expect it. I've spent the last 1 1/2 hours trying to fall asleep. Hm... did I really try to fall asleep? No... not really... I'm full of inspiration, and 2 minutes ago, I decided to put it down into this blog...
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erstellt von Jashan Chittesh am:
2007-12-13T23:17:00
My very first computer game is maturing more and more. By now, I have the first "cycle model" (which I actually created a few weeks ago, Nov 30th). It's probably not the final model, yet, but it looks alright... A little report on progress on my very first real game project...
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