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RaMtiGA - Raising a Middleworld to its Golden Age
RaMtiGA - Raising a Middleworld to its Golden Age: Blog
Autor: Jashan Chittesh erstellt am: 2007-12-04T23:04:44
This is Jashan's developer blog. Obviously, since Jashan has created this project, he is the first one to do anything in this project. There's a few different topics this Blog covers, but in the end, it's all about Raising a Middleworld to its Golden Age.

I'm currently considering changing the site layout and have a little poll in the forums. Please let me know what you think!

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It took its time - but now it's done: Instead of using my homegrown "network filter" that basically sent the message to each player individually and directly (in loops for all kinds of groups), Traces of Illumination is now using Unity's built-in networking-scoping ...

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I sometimes like to quote song lyrics, so here you go ... with something that's originally in German ...

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Traces of Illumination was mentioned in Unite 2008: Highlights And Award Winners on GameCareerGuide. This is the second time Traces of Illumination is "in the media"; first it was in the Unity Developer Magazine, Issue 2 (I had written about that before).

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I just mentioned "future projects" in my previous posting ... so let me go into a little more detail on that ...

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It's been a rather inspiring time, and while development didn't advance quite as much as I would have liked it - the last two months were a time of many ideas, things becoming more clear and getting things settled ...

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Wait a minute ... no, this is still not about the news of Traces of Illumination. Right: Right after Unite 2008, I was on a 12-day intensive meditation experiential seminar. That was a pretty great experience with many hours of deep meditations every day ...

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The Unite 2008 Conference

October 22-24, 2008
Copenhagen, Denmark

... ;-)

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Ok, so altogether, I did three major load-testing sessions to which I had invited all people currently registered with the site. The goal of those load-testing sessions was to find out how many simultanuous players my server can currently take ...

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Oh well, it's been a really long time since I last posted to my Blog. My sincere apologies to everyone who's been waiting ... and waiting ... and waiting patiently ...

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I've just sent out the instructions for the first load-test. Full text below ...

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I've just sent out the invitation to the first load-test of Traces of Illumination. For the purpose of this load-test, I've created a special "load-test client" which immediately logs in to the server. The user only needs to join a team, and then wait until a real player hits "play" - the load-test client basically simulates a user with the simple AI that's also used in single player mode. The full invitation:

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I had been going back and forth with this for a couple of weeks now, and during last week, I finally came to a decision: TRaceON is now called Traces of Illumination.

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Whoa, that's quite an amazing feeling: My first game is being covered in an actual magazine. No, not just an online magazine, a real magazine printed on paper!

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... so now, this site officially has a forum.

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I've just - once again - counted the number of users that have registered (excluding myselves ;-) ), and we're now at 31.

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Today, I've announced the new version of TraceON in my Unity Awards 2008 thread on the Unity forums.

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I won't write much about this right now, because I'm ready to fall to my bed like a stone, but I just wanted to mention: I have finally finished Tutorial 03.

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As you may have noticed, I could be considered somewhat "aware" of names and what they refer to or what they associate you with. That's why I'm using Jashan Chittesh instead of Holger Wagner. It's also the reason why I think I never mentioned the name of the portal system used for this site on this site. And that was for a reason! I'll mention it one time today, but then it will be gone from this site. Because now, at last: WISDOM is here ...

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Someone recently mentioned to me that a new TRON-movie was coming up. Today, I found out a little more about that...

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I've put a new version online: V0.999a - there not that many changes this time, but one very significant change, and that has a name: Tutorials...

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At last, I've got Active Forums 4.0 preview release. This is not for productive use, so I'm considering this "forum beta testing embedded in game beta-testing", but I'm hoping that this might help with one particular issue: Communication...

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As previously reported, I had noticed that a few users didn't complete their registration process. Houston, we got a problem! ...

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I'm about half way through with the tutorial... Since it's already a bit late today, and I still have some rather funky ideas to implement, it might not make it today - but it will make it really soon...

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I've ordered service phone numbers for customer support. It may be a little early to think of this, but ...

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Today is a pretty busy day - I'll try to keep the blog up to date. The first two things I'd like to mention is my official UA 2000 announcement and - tadaaa - I just registered my trade.

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After quite a bit of testing and playing around, I've just put a new version of TRaceON online. This one should be considered "The Evaluation Version": ...

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I thought it might be interesting to follow the development of this site - and thus will list a few stats that I have available in this posting...

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Ok, this has been waiting for a few days now - but now it's online: My very first screencast ever ...

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Today, two cool things happened: I've got my bank account at the GLS Bank which is the account I'll be using for all money-related issues for all upcoming games, starting with TRaceON - and I've received a chair I had ordered which will hopefully save my back...

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