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RaMtiGA - Raising a Middleworld to its Golden Age
RaMtiGA - Raising a Middleworld to its Golden Age: Blog
Author: Jashan Chittesh Created: 2007-12-04T23:04:44
This is Jashan's developer blog. Obviously, since Jashan has created this project, he is the first one to do anything in this project. There's a few different topics this Blog covers, but in the end, it's all about Raising a Middleworld to its Golden Age.

As promised, the long list of release notes for V0.88 of TRaceON...

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Wow, that's been three months of development time for just 0.08 of a version. But, this makes sense because it was about as much work as getting to 0.8... or does it?

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One of the major changes for the current version was a complete redesign of the networking...

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I had been wondering about whether or not I'm capable of creating a good logo for RaMtiGA myself for some time. Last night...

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Now that was magical. I just dialed the number of my brother Stefan because I wanted to ask him about a barbecue (vegetarian for me, of course) tomorrow. He answered the phone and asked, whether I had seen he had just registered a few seconds ago.

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I just wanted to note that yesterday, I finished reading a rather significant book. But it turns out there's more to tell... Things concering the mysterious uber-project RaMtiGA...

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Welcome Tobias :-) This is special because he's the first user who registered since the site has its new design....

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Last weekend, I decided to do a little research on which bugtracker I was going to use for the real beta of TRaceON. Well, the result was: I finally got my first RaMtiGA Webdesign. How come?

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Exciting news from Unity Technologies: They will support the iPhone. That's very exciting news for me....

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This is just a quick note. After redesigning and refactoring and completely turning the whole game upside down (in particular the whole networking part), I...

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Some people might consider me a little crazy - and I guess by all standards defined by the collective so-called society I am. And guess what: I couldn't care less. Let me give you an example...

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This is a short entry: I just crossed the 300 hours boundary...

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Wow, that was an intense session. During the last couple of days, I did a lot of cleaning up and polishing stuff. In particular the GUI at the startup screen now has some funny little "tweaks". It shouldn't be too long until the next release is out...

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This blog entry may at first seem completely unrelated to this site. After all, this site is about computer games, isn't it? Well, it is related. And it's a rather significant relation. Read for yourself...

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Yeah - it took me a little while to take that step, but I'm getting more and more into a professional development process here for my own game.

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Interesting how the flow flows... I was set up for working on the game, and then it turned out I worked on the site. Well, but in a way, isn't that the same?

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In guess, in every kind of relationship, there's ups and downs - good times and bad times. What I'm currently experiencing is that this also applies to the relationship I, as a game developer, have with the game engine / authoring system I'm using to create my game...

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... and, today, the fifth user registered: Basti. He also joined in to the game, and was kind of hard to beat ;-)

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Cool - I just had a very fun game session with some of the guys from the Unity forums. We were up to 8 players, and it was quite a lot of fun. Especially when there's 4 or more players. At the end, we even had some very cool "head to head" action sequences...

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Alright - I just put V0.8 online. The "milestone" of this version is power-ups...

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It's been a while since the last blog entry, but development did advance. There were in fact a few days where I didn't find time to move on with development, but those were rare...

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This will be the last version for a little while, as I will be now beta-testing Unity 2.0.2. It might be that I'll get out the next version only when Unity 2.0.2 is released.

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I finally got the very first version of Jashan Chittesh's Unity Multiplayer TRaceON with networked multiplayer support online!!!

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It's been a few days, and I've been rather busy. This is a major update, and I guess you can say that V0.5 is the first version that actually can be considered a "game prototype", while the previous versions were just demos of something to become a game...

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During the last few weeks and days, I had a few ideas for Jashan Chittesh's Multiplayer Pill Cruncher (JCsUMPC) that I'm writing down so they don't get lost...

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Around midnight last night, I finished a little 3D 3rd person platform tutorial, and... well... couldn't resist the temptation of finally adding some stuff I've been missing desperately to my first home-grown game...

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A warm welcome to Aiyanna, my fourth registered user for RaMtiGA. For those interested: Aiyanna also has a very nice blog with a very interesting story about a place called Kyea...

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There have been quite a few enhancements meanwhile. This blog entry is about V0.2 and V0.3...

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I've just moved from using Unitron, Unity's integrated code editor, to Visual Studio.NET 2005 for editing code. And, obviously, I've also moved from using JavaScript to C#. There's some tricky issues, but it's getting better. Also, I fixed a bug that occured when using the q and e keys...

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Sometimes it just flows. Sometimes, not when you want it, or when you expect it. I've spent the last 1 1/2 hours trying to fall asleep. Hm... did I really try to fall asleep? No... not really... I'm full of inspiration, and 2 minutes ago, I decided to put it down into this blog...

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